

It is only by hopping at just the right moment that you are able to effectively attack and move. But each move you make has to be made to the beat of the fantastic music. Silly, I know, with a name like Crypt of the NecroDancer I probably should have put two and two together.


What I didn't anticipate was that you would have to do all of this to the beat. Plus, in classic roguelike fashion, death resets your progress, leaving you with the just the few precious diamonds you may have collected on your latest run to improve your character and the world for subsequent attempts. You do indeed have to make your way through dungeons moving one square at a time, while enemies match your every action with a movement or attack of their own - like a huge game of chess.
